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1. [ IDEA ] More Weapons - in Feedback/Requests [original thread]
Breakin Stuff wrote: postapo wastelander wrote: Breakin Stuff wrote: Has been suggested before. I'm actually deeply in favor of this method. But while it is being considered, there is no final word to give on the topic at this time. W...
- by Sleepy Shadow - at 2015.11.22 10:34:00
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2. Rate of fire module discussion. - in Feedback/Requests [original thread]
Zan Azikuchi wrote: Sleepy Shadow wrote: Bright Cloud wrote: Sleepy Shadow wrote: What would be the point of these? Why do we need them? Why create modules that make balancing yet again more difficult? I think these would just create m...
- by Sleepy Shadow - at 2015.07.15 06:08:00
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3. Rate of fire module discussion. - in Feedback/Requests [original thread]
Bright Cloud wrote: Sleepy Shadow wrote: What would be the point of these? Why do we need them? Why create modules that make balancing yet again more difficult? I think these would just create more problems than they are worth. I donGÇÖt eve...
- by Sleepy Shadow - at 2015.07.10 15:12:00
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4. Rate of fire module discussion. - in Feedback/Requests [original thread]
What would be the point of these? Why do we need them? Why create modules that make balancing yet again more difficult? I think these would just create more problems than they are worth. I donGÇÖt even like damage mods but I do use them religiousl...
- by Sleepy Shadow - at 2015.07.10 12:20:00
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5. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Baal Omniscient wrote: Buff the other stuff .... If Assaults were held constant and all else balanced around them, then we'd have to buff Scout HP potential or Speed. This isn't a popular idea, and it shouldn't be. Buff...
- by Sleepy Shadow - at 2015.05.28 19:50:00
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6. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Aeon Amadi wrote: Sleepy Shadow wrote: Adipem Nothi wrote: Sleepy Shadow wrote: [Why do you need to nerf the assaults? A Speed / HP curve cannot exist without tuning Assault HP or Assault Speed. If Assault HP potential were dramati...
- by Sleepy Shadow - at 2015.05.28 17:20:00
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7. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Sleepy Shadow wrote: [Why do you need to nerf the assaults? A Speed / HP curve cannot exist without tuning Assault HP or Assault Speed. If Assault HP potential were dramatically reduced, they'd have a far tougher time...
- by Sleepy Shadow - at 2015.05.28 17:02:00
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8. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: Sleepy Shadow wrote: Adipem Nothi wrote: The vast majority of the playerbase are running Assault at the moment. If we nerf their favorite suits, we might lose some of them, even if it is warranted and even it brings ab...
- by Sleepy Shadow - at 2015.05.28 16:33:00
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9. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Adipem Nothi wrote: The vast majority of the playerbase are running Assault at the moment. If we nerf their favorite suits, we might lose some of them, even if it is warranted and even it brings about better balance. IGÇÖm really sorry but t...
- by Sleepy Shadow - at 2015.05.28 15:09:00
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10. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
Vesta Opalus wrote: Also Im concerned that the amar logi will now be a much more attractive option for slaying than the Cal/Gal assaults. The Cal/Gal assaults have pretty **** poor weapon bonuses as is, so its not much of a sacrifice to drop t...
- by Sleepy Shadow - at 2015.05.27 16:05:00
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11. Sticky:[Feedback] eHP and Speed - in Feedback/Requests [original thread]
IGÇÖm having difficulties in understanding the point of this assault nerf. Assault is the main role in any FPS and people will use whichever suit that gives them their best chance at succeeding in that role. WeGÇÖve seen this several times already...
- by Sleepy Shadow - at 2015.05.27 14:00:00
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12. Idea to Make LP Marine SKINs More Appealing - in Feedback/Requests [original thread]
The FW SKINS were poorly thought out and rushed. The SKIN should have been linked to your rank, make 5 SKINS that are available for every two ranks; so first SKIN you can wear unlocks at rank 2, then 4, 6, 8 and finally 10. Make prerequisites for ...
- by Sleepy Shadow - at 2015.05.24 18:54:00
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13. [Request] Add items to the wallet transaction history - in Feedback/Requests [original thread]
IGÇÖd very much like a log of items sent and received. But can we have a separate wallet for those? I think it would be messy if it was mixed with the current wallet. But that could be just me. I would also like a separate wallet for AUR transac...
- by Sleepy Shadow - at 2015.05.11 09:30:00
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14. Sticky:ISK rewards - in Feedback/Requests [original thread]
I find this idea terrible and agree with the (unfortunately) few people here that this will not encourage those that are losing to keep on fighting. If you do this, the amount of players leaving in the beginning of the battle will most likely in...
- by Sleepy Shadow - at 2015.05.11 09:15:00
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15. [IDEA] ( warbarge components ) Add ISK variation in the market - in Feedback/Requests [original thread]
Alaika Arbosa wrote: olssam 62 wrote: 100k > 1 components ? some level requires more than 20,000 components You cannot expect me to believe that you are ignorant of the ridiculous amount of wealth that was generated from ether duri...
- by Sleepy Shadow - at 2015.02.07 11:46:00
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16. Announcement:DUST 514: Warlords 1.0 Feedback - in Feedback/Requests [original thread]
ResistanceGTA wrote: MEDICO RITARDATO wrote: In the italian version if you aim at people the fit description is fked up. A gallente heavy frame is a quafe shotgun bpo, a std calscout is: "the rocketlauncher is a weapon that..." And stuff. ...
- by Sleepy Shadow - at 2015.02.04 10:17:00
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17. Tone Down the Shield Hardener Animation - in Feedback/Requests [original thread]
When I was still gunning on dropships a lot I had four things I wanted changed. 1. Armour/shield hardener effect removed or toned down, itGÇÖs obnoxious 2. Missiles hitting the side of the ship and causing damage to me and at worst, causing me t...
- by Sleepy Shadow - at 2015.01.29 19:20:00
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18. KB/M change - slow changing of direction - in Feedback/Requests [original thread]
pumping up wrote: Baal Omniscient wrote: Aim assist IS really crazy, almost as bad as Destiny in fact. It's super magnetic capabilities are astounding........ until you pull the trigger. Then it has next to no magnetism whatsoever. See fo...
- by Sleepy Shadow - at 2015.01.29 10:10:00
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19. Base health on dropsuits - in Feedback/Requests [original thread]
Alex-ZX wrote: That's the price of getting something specialized SP cost or something not specialized. It is just about skill points invested It shouldnGÇÖt be. Specialized suits have bonuses, isnGÇÖt that enough? Assault suit is able to fit...
- by Sleepy Shadow - at 2015.01.18 11:08:00
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20. Base health on dropsuits - in Feedback/Requests [original thread]
Bahirae Serugiusu wrote: Thats the point of them. They aren't meant to be equal to a specialized suit but they are cheaper then the specialized version and can be a good starting point for discovering a role. But new players do deserve some mor...
- by Sleepy Shadow - at 2015.01.18 11:07:00
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